Here is my Work experience.

I bring a diverse skill set spanning various disciplines, I possess extensive expertise in FX simulation, lighting, and rendering. I have a strong track record in driving look development and delivering innovative solutions. 

  • Lead/Senior Effects Td

    Expert in creating tools and simulation setup

    Lead experience in bidding/planning and manage project team

    Presenting work at Disgraph 2021.

  • BFG : “ I’m so happy. This is magic ! ” - Steven Spielberg commented on my Dream Effects in the trailer shot 

    Spectral : Iron filing Magnetic and Hydra forming effects. 

  • Hunger games mockingjay : flamethrower fire ldev and shot work. chimney and factory destruction

    Godzilla : water tower destruction sequence

    The fast and furious 6 : Delivered about 20 explosion shots. Wire sim setup

    Hunger games catching fire : water fountains and energy field fx

    Geostorm : space shuttle explosion and debris dust fx

    Bridge of spies : jet fighter crashing fx

    The Vatican: fly crowd 

    Bourne Legacy: snow fx

    John Carter of Mars: costume fx for the ape fight sequence (Fur, rbd, cloth)

Here is my Education experience.

born and raised in Chengdu, China. At young age, I received a full scholarship from MOE and moved to singapore. There, I earned engineering bachelor degrees at EEE and M.sc at Computer Engineering at NTU.   

  • Knowledge of advanced CG,

    Non-Photorealistic rendering techniques in scientific visualization

    Bilateral mesh denoising project: implemented a mesh viewer using c++ and openGL, and adopted half-edge approach to create triangle mesh data structure

  • 4 year full MOE scholarship.

    Computer vision project on fall detection - Paper published:"Fall Incidents Detection for Intelligent Video Surveillance " 

Here is my knowledge and skills

  • advanced Houdini user for close to 15 years including procedural modelling, animation, dynamics, lighting, shader and rendering

  • enjoy creating real-time VFX in unreal/unity.

    familar with materials shader graph, particle system, creating environment, set-up lighting, building shots in sequencer.

    familar with export and import technique of VAT, PCG, Alembic, VDB (SVT), flipbook

    Familiar with DCC tools, Maya/Blender/Photoshop/substance designer

    Enjoying creating AI generated content for concepting, such as midjourney, stable diffusion webUI AUTOMATIC1111, and sora and embedding training

    Familiar with other tools such as Maya/Blender, photoshop, compositing software nuke, aftereffects, DaVinci Resolve

  • scripting languages Python and shading languages like VEX.

    node based material shader dev

    glsl (three.js, babylon.js)

    custom tools and establish complex setups for show/sequence/shot

  • Lead experience in managing teams on multiple shows.

    Good communication skills and contributing effectively to collaborative projects on and cross sites/locations.

    experience in production bidding, planning and crewing

    mentoring for juniors/new comers and conducting training/sharing within the team.

    presenting work in conferences