Here is my Work experience.
I bring a diverse skill set spanning various disciplines, I possess extensive expertise in FX simulation, lighting, and rendering. I have a strong track record in driving look development and delivering innovative solutions.
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Lead/Senior Effects Td
Expert in creating tools and simulation setup
Lead experience in bidding/planning and manage project team
Presenting work at Disgraph 2021.
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BFG : “ I’m so happy. This is magic ! ” - Steven Spielberg commented on my Dream Effects in the trailer shot
Spectral : Iron filing Magnetic and Hydra forming effects.
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Hunger games mockingjay : flamethrower fire ldev and shot work. chimney and factory destruction
Godzilla : water tower destruction sequence
The fast and furious 6 : Delivered about 20 explosion shots. Wire sim setup
Hunger games catching fire : water fountains and energy field fx
Geostorm : space shuttle explosion and debris dust fx
Bridge of spies : jet fighter crashing fx
The Vatican: fly crowd
Bourne Legacy: snow fx
John Carter of Mars: costume fx for the ape fight sequence (Fur, rbd, cloth)
Here is my Education experience.
born and raised in Chengdu, China. At young age, I received a full scholarship from MOE and moved to singapore. There, I earned engineering bachelor degrees at EEE and M.sc at Computer Engineering at NTU.
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Knowledge of advanced CG,
Non-Photorealistic rendering techniques in scientific visualization
Bilateral mesh denoising project: implemented a mesh viewer using c++ and openGL, and adopted half-edge approach to create triangle mesh data structure
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4 year full MOE scholarship.
Computer vision project on fall detection - Paper published:"Fall Incidents Detection for Intelligent Video Surveillance "
Here is my knowledge and skills
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advanced Houdini user for close to 15 years including procedural modelling, animation, dynamics, lighting, shader and rendering
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enjoy creating real-time VFX in unreal/unity.
familar with materials shader graph, particle system, creating environment, set-up lighting, building shots in sequencer.
familar with export and import technique of VAT, PCG, Alembic, VDB (SVT), flipbook
Familiar with DCC tools, Maya/Blender/Photoshop/substance designer
Enjoying creating AI generated content for concepting, such as midjourney, stable diffusion webUI AUTOMATIC1111, and sora and embedding training
Familiar with other tools such as Maya/Blender, photoshop, compositing software nuke, aftereffects, DaVinci Resolve
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scripting languages Python and shading languages like VEX.
node based material shader dev
glsl (three.js, babylon.js)
custom tools and establish complex setups for show/sequence/shot
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Lead experience in managing teams on multiple shows.
Good communication skills and contributing effectively to collaborative projects on and cross sites/locations.
experience in production bidding, planning and crewing
mentoring for juniors/new comers and conducting training/sharing within the team.
presenting work in conferences